The UI interface will show max unit cap on 12 (or whatever you configured in MCT), but it is just a visual thing, it is not actually enforced. This allows you to do quest battles in the traditional sense. The debuff last for 1 round and you won’t see it removed instantly when you remove troops, but it will be gone at the start of your next round.Īs a player you can temporarily increase your armies to 20 if you just remember to decrease them again before turn end. The player penalty for going over the limit is +200% upkeep and no replenishment. Hence the dependency on the completely harmless dummy unit mod. Puts in dummy units into AI armies to prevent the AI from going into an infinite loop of recruiting troops that are then removed again. Modifies the game engine that generates random armies to adhere to this limit.ĥ. The background income is doubled to ensure that the game start economy is workable.Ĥ. Without this you will just have double the amount of armies often moving together defeating the purpose of this mod.ģ. Adds +100% upkeep on all troops, heroes and lords. – for the Player it gives a penalty debuff on the player army if the army has more than 12 units when the turn starts.Ģ. – for the AI it simply removes units until the limit is reached, Enforces a maximum of 12 units on all armies ![]() While it is technically possible to add this mod in an ongoing campaign, I would advice you to have this mod from the start of a campaign.ġ. The dummy unit mod that is a requirement for this mod cannot be removed from your campaign, but the dummy unit mod makes no game play changes, so it is safe to keep in. However, the mod can safely be removed from your campaign if you find out that you don’t like it (just make sure you don’t have any player armies with the temporary penalty debuff). This mod makes quite significant changes, so please read the description below carefully. I like small skirmish battles and created this mod in an attempt to have more small armies fight each other. This mod sets the maximum size of armies to 12 units (configurable with MCT).
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